Robot Editor

ARMOR uses URDF as its serialization format for robot models. You never edit XML directly — the editor provides form fields, steppers, and pickers that map to the underlying URDF structure. Changes are written back to the file automatically.

Opening the Editor

Tap the Edit icon in the toolbar to open the Robot Editor.

Editor Variants

There are two ways to edit a robot’s properties:

Editor Panel

The Editor Panel is a full-featured list UI that gives access to the entire robot at once. Properties are organized into named sections (Joints, Links, Materials, Settings) and further grouped into collapsible disclosure groups. A search bar at the top lets you filter by property name across all sections.

Use the Editor Panel when you want to review or edit multiple properties across different joints or links in one session.

Wizard Sheet

The Wizard Sheet is a focused editing flow available directly from the 3D view. Tap the button in the lower right of the reality view to open it for the currently selected joint or link.

Rather than showing all properties at once, the Wizard Sheet uses a navigation flow — you drill into one property at a time (e.g. origin, limits, or shape) and navigate back to move to the next. This keeps the interface uncluttered when you only need to adjust a single value on a single element.

Use the Wizard Sheet for quick, targeted edits while working in the 3D view.