Basic Workflow
This page describes the typical workflow for loading, viewing, and editing a robot in ARMOR.
1. Import a Robot
Use the Import button on the sidebar view to launch the import sheet.
ARMOR supports .urdf files, and will load assets in the same folder.
- Note: If you have a file with required assets, you must import the entire folder.
2. Explore in 3D
Use the orbit camera to inspect your robot from any angle:
- Orbit — drag to rotate around the robot
- Dolly — drag to move forward or backward relative to the camera
- Pan — drag to move up, down, left, or right relative to the camera
- Tilt - drag to rotate the camera from a fixed location
- Transform - drag to reposition or scale the model relative to the camera
3. Run a Simulation
Enable the MuJoCo physics engine from the editor menu to simulate joint dynamics and contact forces. Press the play button to start the simulation, which will run in real time.
4. View in AR
Tap the Spatial tab button at the bottom of the screen to place the robot in your real environment using the device camera.
5. Edit and Save
Use the built-in URDF editor to modify joint limits, link names, or visual meshes. Your model will automatically be saved to your device’s local storage and/or iCloud.