Exporting 3D Models
Beyond simulation-ready archives, ARMOR can export your robot as a single 3D model file in the format of your choice — ideal for 3D art, rendering, and the web. Load or build a robot on your phone, then send it out as USDZ, GLB, glTF, DAE, OBJ, or STL to open in your favorite desktop or web tooling.
The video above demonstrates loading the Reachy Mini humanoid robot by Pollen Robotics from GitHub, exporting it as a GLB file, and rendering it in Blender.
To export: tap the Share button, then choose Export As and select your format.
Supported formats
- USDZ — Apple’s native AR format. Perfect for RealityKit, Reality Composer, and AR Quick Look on iPhone, iPad, and Mac.
- GLB / glTF — the standard for the web and real-time 3D, with geometry, materials, and textures in a single file. Works with Three.js,
<model-viewer>, and Android (Filament, SceneView). - DAE (Collada) — a widely supported interchange format that carries materials and color.
- OBJ — the universal mesh format, supported almost everywhere.
- STL — geometry-only, the standard for 3D printing.
Note: A single 3D model export captures the robot’s visual geometry and materials, not its joints, inertial properties, or physics. For a simulation-ready package, use the URDF & MJCF archive export instead.
Rendering in Blender and 3D art tools
Because ARMOR exports clean GLB and USDZ files, your robot drops straight into professional 3D art software for high-quality renders:
- Blender — import the GLB or USDZ, then light, pose, and render with Cycles or EEVEE for marketing shots, animations, or product images.
- Web — embed a GLB in a Three.js scene or a
<model-viewer>element for an interactive 3D viewer. - AR Quick Look — share a USDZ that anyone on Apple devices can preview in AR with a tap.
This turns ARMOR into the first step of a content pipeline: capture or build a robot model on mobile, then bring it into a desktop renderer to produce polished visuals.
Next Steps
- To export a simulation-ready bundle (URDF, MJCF, and SRDF with converted assets) and see the full tool/format compatibility matrix, see Exporting URDF & MJCF Archives.
- For the 3D formats ARMOR can import, see Loading URDF Files.