The ARMOR mascot gets a makeover. The helmeted humanoid is rebuilt in Blender with proper arms, legs, joints, and appendages — the first step before rigging it as a URDF file, possibly using ARMOR’s own editing wizard as a demo.
Key points
- Redesigned humanoid mascot modeled in Blender
- New joints and appendages, ready to rig as URDF
- A teaser for the in-app editing wizard