ARMOR Videos

Joint Skeleton Visualization

Published

ARMOR's RealityKit view now renders a robot's full joint skeleton — translations as yellow lines, orientations as RGB axes, and active degrees of freedom as orange motion cylinders — tracking live through MuJoCo simulation.

A robot’s joints as a renderable skeleton has been a surprisingly long-standing gap — not anymore. The upcoming ARMOR release adds full joint visualization to the RealityKit view, giving an at-a-glance look at every reference frame in a robot: how they connect, and how they’re aligned to one another.

In the video, joint visualization is switched on for a Unitree H1. Translations between frames are drawn as yellow lines, orientations as the familiar red/green/blue axis triad, and any joint with an active degree of freedom gets its motion axis marked with an orange cylinder. The skeleton isn’t static either — it tracks the robot live as MuJoCo simulates and animates it in 3D.

Key Points

See Joints for how joint frames and degrees of freedom are defined, and Augmented Reality for more on ARMOR’s 3D/AR view.