Meet the ARMOR mascot, modeled and rendered in Blender and loaded into the app as a USDZ file. The design blends the app’s purpose with a bit of personal history: a low-poly bent-metal robot aesthetic, a head-mounted display for AR, and a spartan helmet — a nod to a suit of armor.
Because ARMOR can load and render USDZ assets, future humanoid robot simulations can wear this custom helmet right inside the iPhone app.
Key points
- Original mascot built and rendered in Blender
- Loaded into ARMOR as a USDZ model
- Demonstrates USDZ asset support
Learn how custom meshes attach to a model in Links.